CEBU, Philippines — Much has been said about what makes art different from graphic design. As convergence points that lead visual elements to the byways of reflective interpretation and understanding, ...
The British-Australian designer Georgia Canning talks to CR about techy folklore, creating new worlds and her lifelong obsession with emerging software. Canning is part of our New Talent showcase for ...
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Bungie explains Marathon's 'graphic retro futurism' aesthetic and the 'live narrative' lessons it learned from 'Destiny' (Interview)
As "Marathon" finally launches, we grill a trio of Bungie developers about the world, aesthetic, and ambitions of this sci-fi extraction shooter.
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